Neutral B - Guts Bullet (Kiai Dan)
Batsu created a small projectile and shoot it from the opponents in front of him. The projectile maybe slow, but it can cause knockout and probably stun the opponent. When it is used on midair, the projectile will shoot horizontally down.
Side B - Crescent Moon Kick (Mikadzuki Kick)
Batsu winds his leg up a bit and then brings them down for an overhead hit at the opponent. The come faster and, but travels the least amount of distance and cause low knockout as well.
Up B - Guts Upper (Shoryuken, Dragon Punch)
Batsu dose a uppercut where has upper-body invincibility during its use. This move provides decent vertical recovery and horizontal recovery, and also to edgeguard an opponent. As you attack, when a opponents is got by this, they get repeats damage and probably get afterburn effect.
Down B - Tardy Counter
Batsu strike a pose for a counter attack. For about a second, any attack other than a grab or projectile, which the character using Counter is struck by will turn them invincible to stun and projectiles.
Final Smash - United By Fate
Batsu uppercut a opponent and perform a tag-team super attack to finish it. Depending on who even come in to help Batsu (Unless it a team battle where you team up with someone). a different animation will materialize and how strong the FS is. There are three possiblities;
Double Guts Bullet
Batsu and the teammate will created a powerful projectile and shoot it from the opponents in front of This attack launch the opponent in whatever you are facing during the FS.
Double Guts Upper
Batsu and the teammate perform a powerful uppercut. This attack can ultimately launch the opponent upward if they’re got trapped.
Double Shooting Star Kick
Batsu and the teammate perform a backflip, jump into a air and launch down a kick into the opponent. This attack can ultimately launch the opponents downwards if they’re got trapped.