Neutral B - Codebreaker
Jericho run forward as he grab the opponent and perform the Codebreaker. The range of the move have a small one, but it’s dealt heavy damage and great knockback once the opponent is content to this move. If done midair (catching styles), you’ll drop downward with the opponent immediately for better damage and knockback, at a risk of damage yourself or possible leaving yourself in a helpless stats. (Even worse, self-KO.)
Side B - Stupid Idiot
Jericho thrust his opponent forward as he called they an “Stupid Idiot”. While doing this, anyone close to you range to get stunned for a moment. If a attack comes in your direction, you can move deflects it using with move. The counter can only worked if by prefect timing.
Up B - Lionsault
Jericho lift onto the ropes as he flip forward. The flip reach into an arc form with long range, but poor upward recovery. Any opponents that connect with the Lionsault will revive damage with downward knockback.
Down B - Walls of Jericho/Liontamer
Jericho grab the opponents legs as he put their into the Walls of Jericho. Once lock, you can press A rapidly to deal continued a series of damage. You can hold the opponent into the Walls of Jericho for 10 seconds. If you perform this move really close to the opponents, Jericho will perform “Liontamer”, which deal even more damage than the Wall of Jericho once it’s lock in.
Final Smash - You Just Made the List
Jericho ready his pen as he announced that all of the opponents will be on the List. Once the opponents name is on the list, the opponents suffer really low stats and lack moveset until they get KO’ed. This Final Smash is unavoidable get easily target everyone in the stage, until they on the air or if they already KO’ed.