Neutral B - Kinetic Card
Gambit winds up and then tosses out several cards at the opponents. The cards travels farther and cause a blast import to everyone who touches it. You can only hold 52 cards.
Side B - Cajun Dash
Gambit lunges forward a short distance across the stage and hit any enemy which is within range of the dash with his pole. The move can be executed very quickly. It can be charged by holding B to increase the distance you will travels and the damage and knockback of the hit.
Up B - Cajun Escape
Gambit will make a quick teleport-like action in any direction for basic recovery. You can stop in midair for a brief moment and rushing in the direction you chosen using the joystick.
Down B - Trick Card
Gambit hold his pole as a counter attack. If you are attack when in this stat, you will flip and then attack with three Kinetic Card from the left or right (depending on the direction the analog stick is held in) for moderate damage. (Note that this doesn't waste your counter).
Final Smash - Royal Flush
Gambit throws his pole into the air, then rapidly throws a deck of energy charged cards one by one at the opponent, and making a wave of kinetic energy at the opponent by snapping his fingers. When it connects, Characters who are trapped by the card will receive major damage, and high knockback that can cause KO'ed. If the card misses the opponent, Gambit pauses for a brief time, and the Final Smash fail.